
Over the ensuing months I spent hundreds of hours in the Sinnoh region, where I was pulled deep into the nascent online community. Being able to talk with friends on the DS is an excellent addition to the game, but I'll hold out for a third-party headset/mic.In late 2006, I took a Tokyo train a few stations down to pick up a copy of Pokémon Pearl on a whim, which had launched in Japan earlier that day. Nintendo's headset is an uncomfortable piece of hard plastic that works fine but falls off often.
This is accomplished via the use of a headset and Voice over Internet Protocol (VoIP). If that doesn't seem like enough to do, trainers can meet in underground tunnels that span the continent where they can explore, mine for jewels, and build secret bases.īeing online with friends naturally brings out the need to communicate with them. There are also competitions that incorporate acting, singing, and dressing up the little critters in costumes. Outside of the main story - which involves the usual battles against gym leaders and evil team Galactic - there is an endless amount of gaming content via online functionality to keep any Poke-thusiast captivated.įinally, it is possible for trainers to meet friends online and battle others around the world via the DS' Wi-Fi. Accessing and utilising applications is simple and intuitive, though most of the time there is little reason to do so. The touch-screen is a Pokemon Watch - a Poketch - packed full of attachments like hidden-object detectors and friendship meters. Outside of battles, the touch-screen is used in almost every activity in the land of Sinnoh.


The controls are so well-integrated, they've created the most fluid and dynamic DS gaming experience we've experienced.

Instead, the touch-screen serves as an interface between trainer and pokemon, and issuing commands and tossing items is easier than ever. Touch-screen integration is one of the greatest factors behind Pokemon's innovation gone are the clunky menus.
